Hey everyone,

Welcome to my weekly recap, where I share what I've been working on in AI and behind the scenes of my business.

This week I worked on automating my short-form post-process, and I'll talk about that. Fable 5.2 dropped and I've been playing around with it, so I'm sharing a couple of tips on how to best prompt it. And a new trend I keep seeing pop up: software is coming into the physical world, and people are starting to create actual products and go more into hardware.

Let's dive in.

1. Automated my short-form post-process

In the last couple of weeks I've focused a lot on pushing harder on the content side, mainly on increasing my output on X and YouTube. I put less focus on short form.

But this week I spent some time fixing my short-form engine. I tackled the part that had been costing me a lot of time when creating short-form videos: the video editing and the posting.

I've now automated that part, which leaves me time to focus on just the important parts of content creation: finding good topics, writing the scripts, and recording myself.

I might do a video on this whole thing eventually, but for now here's a quick write-up:

  • The edit: I created one skill that does the full edit for me, turning the raw recording into the finished video (including b-roll and screen recordings). I still do a couple of edits in FrameJam as a review, but the goal is that this step won't be needed anymore after a few iterations.

  • The posting: Another skill takes all the edited videos, writes the captions and titles, and uploads them. I use Buffer and Typefully to schedule everything out.

  • The auto-DMs: I switched from ManyChat to Inro for Instagram auto-DMs, since Inro has an MCP. I also set up a skill that automatically creates the giveaways that get handed out in those DMs.

Bonus tip: most of my skills now have a built-in feedback loop, so they get better every time I correct them.

I've also uploaded all the skills for this exact workflow inside my community.

2. Tested Fable 5.2

Fable 5.2 dropped this week. The reviews in general have been pretty good. I like using it, and it feels slightly more intelligent than Opus 5.5. Not radically different, though.

Some people also say it has a few weird quirks, and some say it's not a big step up from Opus, or that they even prefer using Opus.

I still have to use it a little longer to really get a feel for it, but so far I think it's pretty good.

Here are some tips on prompting it:

3. Vibe-designing furniture and hardware

This is something I've noticed more and more, and I think it'll be a big topic in the next months and years.

It feels like software is mostly solved and also saturated now. You can pretty much build any software, so it's almost not a big challenge anymore. People are now increasingly looking into hardware, and more and more of them will use AI to build hardware, or physical products in general.

And one of the cool examples I saw this week was using Claude to design your own furniture. Claude models the piece part by part, then lists every part you need to build it yourself:

And I think this could go even further. Just like you're vibe coding software now, in the future you'll be able to make products in a very custom way too.

A little life update

Here’s me taking a selfie being all happy because some brand decided to send me some free stuff 😄 Joys of being a content creator.

Moritz holding the Soundcore Work box

Have a great weekend everyone!

Moritz

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